Post by Morrigan on Sept 29, 2017 1:27:13 GMT
hybrids.
Nope...we're not talking about cars
WHAT'S A HYBRID?
Hybrids are a cross-breed of two or more different supernatural species. The term is commonly used to describe a werewolf turned into a vampire. However, since the werewolf-vampire hybrid's creation, there have been other cross-breed hybrids revealed in the series' universe, such as Siphoner turned witch-vampire hybrids and werewolf-witch hybrids (not allowed sry..too rare).
WHAT ARE THEIR ATTRIBUTES?
Hybrids possess both the strengths and some of the weaknesses of their parent races, along with powerful attributes unique to themselves alone due to their combined heritage. For werewolf-vampire hybrids, this includes Day Walking and being able to transform into a wolf without the Full Moon's influence. For siphoner-vampire hybrids, they retain their ability to siphon magic and their own vampirism as a power source for their use in witchcraft; as they did not possess their own magic as humans, this is a skill that makes them powerful.
HOW ARE THEY MADE?
To become a werewolf-vampire hybrid, a werewolf must have Klaus' blood in their system before they are killed so they can awaken a short time later in transition. ANY OTHER regular vampire trying to turn a werewolf would be unsuccessful. Therefore it's *HIGHLY UNLIKELY* to have werewolf-vamp hybrids running around. After a werewolf dies with Klaus' blood in their system, their transformation will be successful only if the wolf completes his/her transition by drinking the blood of a human doppelgänger NOT A REGULAR HUMAN.
VARIOUS ABILITIES
Super Strength: Non-original werewolf-vampire hybrids are stronger than Werewolves, non-original Vampires, Supernatural Hunters, Immortals and Humans. Due to their vampire side, they also get stronger with age. The full moon will boost their strength and aggression.
This also applies to super speed,super agility and super senses.
Super Durability: Non-original werewolf-vampire hybrids can bear a lot of trauma. They also hardly ever get tired or fatigued. Non-original werewolf-vampire hybrids can take far more trauma than any non-original vampires, werewolves, evolved werewolves and humans, without much discomfort or injury. Stakes and arrows can not kill a non-original werewolf-vampire hybrid when they are struck in the heart, they merely become unconscious.
Enhanced Healing Factor: Non-original werewolf-vampire hybrids have the combined healing capabilities of both non-original vampires and werewolves, rendering them practically invincible to anything but fatal wounds that can seriously impair their healing capabilities like decapitation or heart-extraction. They are of course immortal, can walk in the daylight and can shut off their humanity.
Lycanthrope Enhancement: Non-original werewolf-vampire hybrids are capable of using their werewolf features to further supplement their powers and abilities. Non-original werewolf-vampire hybrids can grow claws from their nails and werewolf fangs from their teeth even when they are still in their human forms. They can compel of course and Non-original werewolf-vampire hybrids have the ability to transform into their werewolf forms at will.
Siphoning: Non-original witch-vampire hybrids possess the rare ability to absorb magic, in all forms, from another source.
Spell Casting: Non-original witch-vampire hybrids after having absorbed magic, possess the ability to cast spells like any witch.
Telepathy: Non-original witch-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the vampire requires physical contact in order for it to work successfully.
Like their physical attributes, their mental strength increases with age.
VARIOUS WEAKNESSES
Decapitation: Dismembering or removing the head of a non-original werewolf-vampire hybrid will result in an instant death.
Desiccation: Being completely drained of blood or the heart stopping will cause a non-original werewolf-vampire hybrid to desiccate due to their vampire side, losing most of it's strength and any ability to move. This process can be replicated artificially by magic.
Heart Extraction: Removing a non-original werewolf-vampire hybrid's heart will result in an instant death.
Hybrid Bloodline: If Klaus dies, then all the non-original werewolf-vampire hybrids he created will die along with them.
Invitation: Due to their vampire heritage, non-original werewolf-vampire hybrids are unable to enter a home without an invitation.
Magic: Non-original werewolf-vampire hybrids are susceptible to the powers of witchcraft.
Physical Trauma: Minor physical injuries such as gunshots, stab wounds and broken bones will cause a non-original werewolf-vampire hybrid pain and also slow them down. However, this is momentary as they will heal completely within seconds.
Vervain: Non-original werewolf-vampire hybrids are affected by vervain like their non-original vampire counterparts. They can't compel anyone on vervain.
Wolfsbane: Non-original werewolf-vampire hybrids are affected by wolfsbane like their werewolf counterparts.
Wood: Wounding non-original werewolf-vampire hybrids with a wooden weapon such as wooden bullets will incapacitate for a shorter time than a non-original vampire.
THERE'S ALSO THIS LITTLE THING CALLED A SIRE BOND
Basically any werewolf-vamp created by Klaus feels a duty andloyalty to him. He can command them to do anything and they will comply, even things they wouldn't normally do.