Post by Morrigan on Sept 26, 2017 0:05:47 GMT
vampires.
Ah...vampires.
This is the site's handbook and basic reference guide to "our vampires".
Think of these guys as a "new breed" descended from the Original line
and because of this there are a few differences among what Sam and
Dean ( and other hunters) are accustomed to. They don't have a clue
about these differences BTW so it's basically a free-for-all guessing
game unless one is feeding or something equally obvious of course.
Fun right? So let's talk about "our vampires".
CREATION
A human who has consumed vampire blood in some way (whether by drinking it,
having it poured into their open wound, or by being injected with it) and has
subsequently died with the blood in their system will be magically revived as an
undead vampire, just like the vampire who sired them. The vampires in Mysitc
Falls are all descended from one of the Originals.
TRANSITION PERIOD
In order to complete the transition into a vampire, the person must then consume
a significant amount of human blood, at least a sip's worth, within the next
twenty-four hours, or else they will die. Vampires can only feed on human blood in
order to complete their transformation-- animal blood or vampire blood is not
sufficient to finish the transformation from human to vampire.
WHAT DO THEY EAT?
Well...blood obviously. Blood is the main component of a vampire's diet,
be it human, animal or vampire blood. If a vampire fails to regularly drink blood,
their body will become severely weakened, and will ultimately desiccate into
mummification until they are able to get blood into their system. Drinking blood
(especially human blood) makes them faster, stronger and able to heal at an
accelerated rate. The longer a vampire goes without eating the more dangerous
and blood thirsty they get.
WHAT DO THEY TURN INTO WHEN THEY EAT?
Not the land sharks with ten million rows of razor-sharp teeth
like in SPN, sorry. Anytime a vampire shows this more feral
side the sclera of their eyes turns blood-red, dark veins appear
under their eyes as the blood pumps forcefully through them,
and their canine teeth extend into razor-sharp fangs. This look
can be revealed whenever they wish, but it will appear against
their will whenever they are aroused by the scent of blood or are
feeling intense emotions such as fear, anger, lust, sadness, etc.
DEATH BY SUNLIGHT?
well..yes and no. Sunlight and UV rays burn vampires on contact, and prolonged
exposure will cause them to burst into flames and die. However, this weakness
can be mitigated by the use of a lapis lazuli stone enchanted with a specific
protection spell by a witch for a particular vampire, which is usually affixed to jewelry,
though it requires the vampire to wear the stone at all times.Hunters know NOTHING of this.
To them vampires can be harmed by dead man's blood (sorry no), they have tendencies to
stay the heck away from sunlight (most cases..no) they as in hunters can use a scent blocking
mixture to camouflage themselves (nope) and decapitation (yep, that will work actually) to end them.
Other weaknesses in these vampires are fire, heart extraction, magic, wooden items, vervain and
werewolf venom.
VERVAIN AND WEREWOLF VENOM
Vervain is a potent herb. If a vampire makes physical contact with vervain
in any form, it will burn them. If a vampire ingests vervain, the vampire's throat
and digestive tract will be burned and they will become feverish and extremely
weak. If a human ingests or holds vervain somewhere in or on the body (e,g,
holding it in a hand or pocket, wearing it in jewelry), the human is protected from
vampire compulsion and entitled to free will. Sam and Dean have been marked with
vervain and cannot be compelled, they of course do not know this at all. Werewolf
Venom is an ability of werewolves and vampire-werewolf hybrids to generate an extremely
deadly toxin that is fatal to vampires and harmful to Original Vampires. It is secreted
through their fangs which allow them to be transferred through a bite. To werewolves,
it can only be achieved when one transforms during the Full Moon. However, it can be
activated at will through use of Moonlight Rings or evolving. A vampire's death by a werewolf bite is very slow and painful, which is why many who are bitten
are ultimately "mercy-killed" before they reach that point. The cure for werewolf venom is the blood of Klaus though Siphoners and witch-vampire hybrids
can siphon the magic from the venom. Thus, curing a vampire by nullifying its effects.
DO THEY AGE?
Nope. Vampires are magically preserved in the physical state that they were in when they died.
Similarly, a vampire has human-like physiology, and their bodies continue to function normally as
long as they have a steady diet of human blood; for example, their heart still beats to pump the
blood they've consumed through their system to maintain their vitality. Because of this, vampires can
eat human food, though it doesn't sustain their life or provide any nutrition like blood does, and their
digestive system will continue to process it and produce wastes just as a healthy human's does.
Vampires can also become intoxicated by drugs such as alcohol and marijuana just as humans can,
although they do have much higher tolerances due to their accelerated healing, which rapidly
regenerates the cells damaged by these drugs which causes the sensation of being drunk or high.
In fact, most vampires frequently drink alcohol throughout the day to help them deal with their
perpetual hunger, much in the way that some vampires eat human food to help curb their cravings.
While vampires are sterile and cannot have biological children certain forms of magic can transport
a fetus or fetuses from a human's body into a vampire's.
COMPULSION
Mind Compulsion is an ability of Immortals, Original Vampires, Vampires and Hybrids to
control the mind of another simply through eye contact. Compelled beings usually follow
the instructions given to them by the vampire who compelled them to the best of their ability,
sometimes even those that would otherwise be beyond their "normal" capacity (i.e. being
forced to forget a very recent and otherwise unforgettable experience, cause them to develop
new skills, and even create new personalities).Original vampires can compel both humans
and non-original vampires, but not their fellow Original vampires. Non-Original vampires can
only compel humans. Witches and Werewolves cannot be compelled by Original and
non-original vampires.Compulsion cannot work if the victim is on or is weating vervain as
stated above.
POWERS AND ABILITIES
Super Strength: Vampires are noticeably much stronger than Supernatural Hunters, Immortals and Humans
and slowly grow stronger as they grow older. They always have the advantage of superior strength in direct
combat with a human. Even new vampires who are still in transition can toss an average-size, fully-grown
human across a room with great speed and force.Vampires who feed on animal blood will not be as powerful
as those who feed on human blood. Human blood is also known to increase the speed of healing when
ingested by a vampire after being seriously wounded. Super Speed: Vampires are much faster than supernatural
hunters, immortals, humans, and werewolves in human form. Vampires can accelerate their movements to
cover short distances in an instant, usually faster than the human eye can see.Super Agility: Vampires possess
super-human agility. They have shown that they can move quickly, jump very high, climb, and run incredibly fast
without difficulty or exhaustion.Super Senses: Vampires have extremely keen senses of hearing, sight, smell,
and taste that far exceed those of humans and werewolves. They can hear whispered conversations, even
ones in far of buildings and on phones, though most vampires typically learn how to tune out most ambient
noises when it's not necessary to hear them. Super Durability: Vampires can take a great amount of physical
damage without being slowed down. Even vampires who have been shot with wooden bullets, which have a
weakening effect on vampires, have been seen to continue fighting so long as they were not shot in the heart
or the head.Healing Factor: Vampires recover tissue from any form of physical damage to their bodies within
seconds, though they still feel the pain of a wound before it heals. Vampires can snap their bones back into place
after they have been broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement
very quickly, so long as they had consumed a regular diet of human blood prior to the injury. Immortality: A vampire stops
aging once turned. Upon their transformation, vampires become immune to all conventional illness, diseases,
viruses and infections.Enhanced Emotions: Vampires experience emotions more powerfully than humans.
Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely.
This ability allows vampires to feel emotions at their peak regardless of their age. Mind Compulsion: Vampires have
the ability to influence and control thoughts, emotions, and behavior and can alter or erase memories. Telepathy:
Vampires have a limited form of telepathy that allows them to easily enter the minds of humans, and with more effort,
the minds of witches, werewolves, doppelgängers. They can also enter the minds of other vampires, though this
ability is dependent on the vampire being younger or weaker than the one using telepathy. Dream Manipulation:
Vampires can also use their power of telepathy to control dreams and the subconscious. This is an aspect of telepathy
that is much easier to learn, and with it, a vampire has the ability to produce and modify dreams, bestow nightmares
and lucid dreaming, distort people's perception of reality and trap someone in their dreams.
Think of these guys as a "new breed" descended from the Original line
and because of this there are a few differences among what Sam and
Dean ( and other hunters) are accustomed to. They don't have a clue
about these differences BTW so it's basically a free-for-all guessing
game unless one is feeding or something equally obvious of course.
Fun right? So let's talk about "our vampires".
CREATION
A human who has consumed vampire blood in some way (whether by drinking it,
having it poured into their open wound, or by being injected with it) and has
subsequently died with the blood in their system will be magically revived as an
undead vampire, just like the vampire who sired them. The vampires in Mysitc
Falls are all descended from one of the Originals.
TRANSITION PERIOD
In order to complete the transition into a vampire, the person must then consume
a significant amount of human blood, at least a sip's worth, within the next
twenty-four hours, or else they will die. Vampires can only feed on human blood in
order to complete their transformation-- animal blood or vampire blood is not
sufficient to finish the transformation from human to vampire.
WHAT DO THEY EAT?
Well...blood obviously. Blood is the main component of a vampire's diet,
be it human, animal or vampire blood. If a vampire fails to regularly drink blood,
their body will become severely weakened, and will ultimately desiccate into
mummification until they are able to get blood into their system. Drinking blood
(especially human blood) makes them faster, stronger and able to heal at an
accelerated rate. The longer a vampire goes without eating the more dangerous
and blood thirsty they get.
WHAT DO THEY TURN INTO WHEN THEY EAT?
Not the land sharks with ten million rows of razor-sharp teeth
like in SPN, sorry. Anytime a vampire shows this more feral
side the sclera of their eyes turns blood-red, dark veins appear
under their eyes as the blood pumps forcefully through them,
and their canine teeth extend into razor-sharp fangs. This look
can be revealed whenever they wish, but it will appear against
their will whenever they are aroused by the scent of blood or are
feeling intense emotions such as fear, anger, lust, sadness, etc.
DEATH BY SUNLIGHT?
well..yes and no. Sunlight and UV rays burn vampires on contact, and prolonged
exposure will cause them to burst into flames and die. However, this weakness
can be mitigated by the use of a lapis lazuli stone enchanted with a specific
protection spell by a witch for a particular vampire, which is usually affixed to jewelry,
though it requires the vampire to wear the stone at all times.Hunters know NOTHING of this.
To them vampires can be harmed by dead man's blood (sorry no), they have tendencies to
stay the heck away from sunlight (most cases..no) they as in hunters can use a scent blocking
mixture to camouflage themselves (nope) and decapitation (yep, that will work actually) to end them.
Other weaknesses in these vampires are fire, heart extraction, magic, wooden items, vervain and
werewolf venom.
VERVAIN AND WEREWOLF VENOM
Vervain is a potent herb. If a vampire makes physical contact with vervain
in any form, it will burn them. If a vampire ingests vervain, the vampire's throat
and digestive tract will be burned and they will become feverish and extremely
weak. If a human ingests or holds vervain somewhere in or on the body (e,g,
holding it in a hand or pocket, wearing it in jewelry), the human is protected from
vampire compulsion and entitled to free will. Sam and Dean have been marked with
vervain and cannot be compelled, they of course do not know this at all. Werewolf
Venom is an ability of werewolves and vampire-werewolf hybrids to generate an extremely
deadly toxin that is fatal to vampires and harmful to Original Vampires. It is secreted
through their fangs which allow them to be transferred through a bite. To werewolves,
it can only be achieved when one transforms during the Full Moon. However, it can be
activated at will through use of Moonlight Rings or evolving. A vampire's death by a werewolf bite is very slow and painful, which is why many who are bitten
are ultimately "mercy-killed" before they reach that point. The cure for werewolf venom is the blood of Klaus though Siphoners and witch-vampire hybrids
can siphon the magic from the venom. Thus, curing a vampire by nullifying its effects.
DO THEY AGE?
Nope. Vampires are magically preserved in the physical state that they were in when they died.
Similarly, a vampire has human-like physiology, and their bodies continue to function normally as
long as they have a steady diet of human blood; for example, their heart still beats to pump the
blood they've consumed through their system to maintain their vitality. Because of this, vampires can
eat human food, though it doesn't sustain their life or provide any nutrition like blood does, and their
digestive system will continue to process it and produce wastes just as a healthy human's does.
Vampires can also become intoxicated by drugs such as alcohol and marijuana just as humans can,
although they do have much higher tolerances due to their accelerated healing, which rapidly
regenerates the cells damaged by these drugs which causes the sensation of being drunk or high.
In fact, most vampires frequently drink alcohol throughout the day to help them deal with their
perpetual hunger, much in the way that some vampires eat human food to help curb their cravings.
While vampires are sterile and cannot have biological children certain forms of magic can transport
a fetus or fetuses from a human's body into a vampire's.
COMPULSION
Mind Compulsion is an ability of Immortals, Original Vampires, Vampires and Hybrids to
control the mind of another simply through eye contact. Compelled beings usually follow
the instructions given to them by the vampire who compelled them to the best of their ability,
sometimes even those that would otherwise be beyond their "normal" capacity (i.e. being
forced to forget a very recent and otherwise unforgettable experience, cause them to develop
new skills, and even create new personalities).Original vampires can compel both humans
and non-original vampires, but not their fellow Original vampires. Non-Original vampires can
only compel humans. Witches and Werewolves cannot be compelled by Original and
non-original vampires.Compulsion cannot work if the victim is on or is weating vervain as
stated above.
POWERS AND ABILITIES
Super Strength: Vampires are noticeably much stronger than Supernatural Hunters, Immortals and Humans
and slowly grow stronger as they grow older. They always have the advantage of superior strength in direct
combat with a human. Even new vampires who are still in transition can toss an average-size, fully-grown
human across a room with great speed and force.Vampires who feed on animal blood will not be as powerful
as those who feed on human blood. Human blood is also known to increase the speed of healing when
ingested by a vampire after being seriously wounded. Super Speed: Vampires are much faster than supernatural
hunters, immortals, humans, and werewolves in human form. Vampires can accelerate their movements to
cover short distances in an instant, usually faster than the human eye can see.Super Agility: Vampires possess
super-human agility. They have shown that they can move quickly, jump very high, climb, and run incredibly fast
without difficulty or exhaustion.Super Senses: Vampires have extremely keen senses of hearing, sight, smell,
and taste that far exceed those of humans and werewolves. They can hear whispered conversations, even
ones in far of buildings and on phones, though most vampires typically learn how to tune out most ambient
noises when it's not necessary to hear them. Super Durability: Vampires can take a great amount of physical
damage without being slowed down. Even vampires who have been shot with wooden bullets, which have a
weakening effect on vampires, have been seen to continue fighting so long as they were not shot in the heart
or the head.Healing Factor: Vampires recover tissue from any form of physical damage to their bodies within
seconds, though they still feel the pain of a wound before it heals. Vampires can snap their bones back into place
after they have been broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement
very quickly, so long as they had consumed a regular diet of human blood prior to the injury. Immortality: A vampire stops
aging once turned. Upon their transformation, vampires become immune to all conventional illness, diseases,
viruses and infections.Enhanced Emotions: Vampires experience emotions more powerfully than humans.
Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely.
This ability allows vampires to feel emotions at their peak regardless of their age. Mind Compulsion: Vampires have
the ability to influence and control thoughts, emotions, and behavior and can alter or erase memories. Telepathy:
Vampires have a limited form of telepathy that allows them to easily enter the minds of humans, and with more effort,
the minds of witches, werewolves, doppelgängers. They can also enter the minds of other vampires, though this
ability is dependent on the vampire being younger or weaker than the one using telepathy. Dream Manipulation:
Vampires can also use their power of telepathy to control dreams and the subconscious. This is an aspect of telepathy
that is much easier to learn, and with it, a vampire has the ability to produce and modify dreams, bestow nightmares
and lucid dreaming, distort people's perception of reality and trap someone in their dreams.
EMOTION CONTROL
Vampires have the supernatural ability to remove or dull their emotions by "turning off" or
"switching off" their humanity, which is directly connected to their emotions. Doing so
allows them to block out their more negative emotions, such as fear and guilt, allowing
them to feed and kill without remorse, go against any opponent without fear, and relieve
themselves of painful feelings such as grief, loss, depression, and shame. A vampire
without their emotions is far more calculating and direct than one who keeps them on.
However, the vampire can become a remorseless killer, and are almost unrecognizable
from the person they truly are, as blocking out negative emotions also causes their positive
emotions to become dulled or nonexistent as well. Vampires are capable of turning their
humanity back on and bringing back their emotions, but it is difficult as a result of the fact that
they will be bombarded with all of their repressed emotions in addition to the guilt of anything
they did without their humanity (such as killing or torturing innocent people or loved
ones) with enhanced intensity.
Vampires have the supernatural ability to remove or dull their emotions by "turning off" or
"switching off" their humanity, which is directly connected to their emotions. Doing so
allows them to block out their more negative emotions, such as fear and guilt, allowing
them to feed and kill without remorse, go against any opponent without fear, and relieve
themselves of painful feelings such as grief, loss, depression, and shame. A vampire
without their emotions is far more calculating and direct than one who keeps them on.
However, the vampire can become a remorseless killer, and are almost unrecognizable
from the person they truly are, as blocking out negative emotions also causes their positive
emotions to become dulled or nonexistent as well. Vampires are capable of turning their
humanity back on and bringing back their emotions, but it is difficult as a result of the fact that
they will be bombarded with all of their repressed emotions in addition to the guilt of anything
they did without their humanity (such as killing or torturing innocent people or loved
ones) with enhanced intensity.